Last day of work!
Everyone did their final piece of work and we got ourselves a meeting with our Product Owner. Because the Product Owner could not attend the Post-Mortem tomorrow, he wanted us to show him how we are going to present the game tomorrow and use it as a rehearsal. After the internal presentation, the Product Owner shwoed as what we could have done better but somehow the team disagrees and showed concerns of time constraints, design issues etc. But no matter, the team felt that we did a good job making such a well polished game in these 2 months.
Hurray team RUNDOWN!
The ALL-STARS poster is out! It looks really nice, but it will only be shown when we are back!
Everyone did their final piece of work and we got ourselves a meeting with our Product Owner. Because the Product Owner could not attend the Post-Mortem tomorrow, he wanted us to show him how we are going to present the game tomorrow and use it as a rehearsal. After the internal presentation, the Product Owner shwoed as what we could have done better but somehow the team disagrees and showed concerns of time constraints, design issues etc. But no matter, the team felt that we did a good job making such a well polished game in these 2 months.
Hurray team RUNDOWN!
The ALL-STARS poster is out! It looks really nice, but it will only be shown when we are back!
5 August
All 6 Teams are Gold! We are ready to ship our games at the end of this summer! The artists from all teams gathered to discuss on a secret mission and are working to make the ALL-STARS poster for this Summer 2009 bunch of games. Stay Tuned!
4 August
More testing and certifying! Today was as busy as yesterday and we got 4 out of 6 games Gold today so that leaves 2 more to go!
Sound bug, Menu bug, Loading Speed, Network problems?!
Sound bug, Menu bug, Loading Speed, Network problems?!
3 August
Code is frozen and nothing should be implemented and ready for all Release Candidates for all teams to be certified as Gold. This is probably the busiest week for the QA Leads to play through every single detail in the respective QA Checklist to certify the Release Candidate and feedback to the team whether they need to be certified with the QA Mentor or have to remake the Release Candidate because of bugs and other issues such as technical problems. The QA Leads have tested 3 out of 6 games so far and all of them were Gold today. However, 2 of the 3 teams want to Release another improved version to test so we are back to 5 games to test. Being a QA Lead is not easy at this stage as you have to refresh yourself to know what is going on and what to expect as you cannot assume that everytime the team submits a Candidate it is the same one and must try to repoduce the steps for the bug which were previously recorded. Testing out conditions and ways to reproduce a bug that you never expect would seem like finding a lost piece of puzzle before the puzzle is complete.